![]() Some levels will have little Roomba-like robots that chase after you, whereas others will have spikes coming from the floor, precarious ramps, or buttons that activate bullets in your path. It all sounds quite easy, however there are plenty of terrible tribulations to your tile-tinting task and these come in various forms. You play as a raindrop who has to roll around, painting the floor in order to turn things from white to whatever colour they happen to be at the moment. Anyway, this long ramble all serves as an introduction to Monochrome World, a game all about bringing colour to… well, to a monochrome world in fact. If I wanted brown, I’d get the Commodore 64 out and play on that. This attitude has stuck with me and so to this day I do tend to gravitate towards brightly coloured games rather than cherishing the drab browns and greys that some of the more “realistic” games tend to go for. It didn’t matter that humans aren’t normally purple and nobody had black wallpaper in their house, we just marvelled at how colourful it was. Yes, we were poor fools who got distracted by bright colours and completely ignored how they would clash with each other and look horrid and garish. “What? This game uses a palette of 16 colours on screen at once? That’s amazing, how did they do that?” we would cry. When I grew up, one of the main things that we used to look for in games was colour. ![]() I grew up in the era of 8-bit computer games, so I tend to have a more lenient view on graphics in games than other reviewers on the site. ![]() Reviews // 18th Jul 2020 - 3 years ago // By Gary “Dominoid” Sheppard Monochrome World Review ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |